Sunday, 21 April 2013

week 8 cont.

During this week I also created the high poly wheel. Im rather impressed with the poly count coming in at almost 5 times the amount of polys Im allowed to use for both the vehicle and diorama, with it coming in at 52,188.


One part Im not happy about are the treads for the tires, they are too plain. So I may go back in and edit it at a later date 

week 8

This week I was doing the UV unwrapping, as well as beginning my high poly wheel.


I started by applying this checkered texture to my entire vehicle so I could see if I was unwrapping properly.


I began by splitting the two main parts on my truck in half so I only needed to uv unwrap on half so I could then duplicate the model and mirror it with the Uvs already unwrapped



Once that was done I textured the rest of my model. With many parts of it I was able to do the same as I did earlier by which I would texture one object and then duplicate it and then mirror it into its right place. This saved a lot of time as it meant I was able to UV unwrap almost half of it.



 This is the final UV lay out of my model, I feel I managed to use all the space capable and haven't left many empty areas. It took a number of attempts to lay this out properly as before I would have parts that wouldnt fit properly.
I feel I kept alot of it to a good size, meaning the parts you will see the most have more space so I am able to  add more detail to it when creating the Diffure map.

week 6/7

During these two weeks I have been finalising my model by adding all the final details including all the parts under the vehicle as well as the wing mirrors, windscreen wipers and so on.

Also during these two weeks I spent time cleaning up my model, removing all polys with more than 5 sides as well as removing hidden faces. within the back on my model I managed to have made it quite messy and when zoomed into the inside there were many unneeded faces. So I spent quite a bit of time cleaning this up. Once that was finished I had lowered the poly count by quite a bit allowing for polys that could be used on the Diorama or in case I needed to edit my model at all in future.



I am happy with my model now so I shall begin the UV unwrapping.