This week I have textured the vehicle, unwrapped the Diorama and started gathering textures for it.
Here is the Diffuse map for my vehicle, I decided to try and keep it close to the original, but found that the colours were coming out too desaturated. So I boosted the colours to a stronger green but made sure it didn't become too cartoony.
When creating the textures I made them all by using various techniques in Photoshop, for example with the main metal texture, In my colour pallet I got the green and a rust brown, then went into Filter - Stylise - Torn edges, then change the settings. This created the basic green and then added brown tears randomly to the texture. This gave the appearance of wear and tear and I feel it worked quite well.
For the back of the truck I used a two different shades of green, then I used the filter - stylise - Half tone Pattern. Which created Hessian look to it which I was going for.
For the majority of the rest of the textures I used close to the same technique as the main metal to the vehicle.
For the rust/mud I found a brush though Photoshop and went over the areas that would be most likely to receive environmental damage.
For the wheel, I applied a tire tread texture I got from the trip from week 2. I turned it into a tillable texture and had it going up the tread. I kept the wheel grey as there was no real need to add detail as when I apply the normal map it adds the detail in from the high poly map.
Here are a 3 screenshots of the texture applied to my vehicle.




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